High angle. The camera looks down at a character, making the viewer feel more powerful than him or her, or suggesting an air of detachment.
A low angle shot places camera below the character, exaggerating his or her importance. An overhead shot is one made from a position directly above the action.
Viewpoint. The apparent distance and angle from which the camera views and records the subject. Not to be confused with point-of-view shots or subjective camera shots.
Point-of-view shot (POV). A shot made from a camera position close to the line of sight of a performer who is to be watching the action shown in the point-of-view shot.
Two-shot. A shot of two people together.
Selective focus. Rendering only part of the action field in sharp focus through the use of a shallow depth of field. A shift of focus from foreground to background or vice versa is called rack focus.
Soft focus. An effect in which the sharpness of an image, or part of it, is reduced by the use of an optical device.
Wide-angle shot. A shot of a broad field of action taken with a wide-angle lens.
Tilted shot. When the camera is tilted on its axis so that normally vertical lines appear slanted to the left or right, ordinary expectations are frustrated. Such shots are often used in mystery and suspense films to create a sense of unease in the viewer.
Zoom. In zooming in the camera does not move; the lens is focussed down from a long-shot to a close-up whilst the picture is still being shown. The subject is magnified, and attention is concentrated on details previously invisible as the shot tightens (contrast tracking). It may be used to surprise the viewer. Zooming out reveals more of the scene (perhaps where a character is, or to whom he or she is speaking) as the shot widens. Zooming in rapidly brings not only the subject but also the background hurtling towards the viewer, which can be disconcerting. Zooming in and then out creates an ugly 'yo-yo' effect.
Following pan. The camera swivels (in the same base position) to follow a moving subject. A space is left in front of the subject: the pan 'leads' rather than 'trails'. A pan usually begins and ends with a few seconds of still picture to give greater impact. The speed of a pan across a subject creates a particular mood as well as establishing the viewer's relationship with the subject. 'Hosepiping' is continually panning across from one person to another; it looks clumsy.
Surveying pan. The camera slowly searches the scene: may build to a climax or anticlimax.
Tilt. A vertical movement of the camera - up or down- while the camera mounting stays fixed.
Crab. The camera moves (crabs) right or left.
Tracking (dollying). Tracking involves the camera itself being moved smoothly towards or away from the subject (contrast with zooming). Tracking in (like zooming) draws the viewer into a closer, more intense relationship with the subject; moving away tends to create emotional distance. Tracking back tends to divert attention to the edges of the screen. The speed of tracking may affect the viewer's mood. Rapid tracking (especially tracking in) is exciting; tracking back relaxes interest. In a dramatic narrative we may sometimes be drawn forward towards a subject against our will. Camera movement parallel to a moving subject permits speed without drawing attention to the camera itself.
Hand-held camera. A hand-held camera can produce a jerky, bouncy, unsteady image which may create a sense of immediacy or chaos. Its use is a form of subjective treatment.
Editing Techniques
Cut. Sudden change of shot from one viewpoint or location to another. On television cuts occur on average about every 7 or 8 seconds. Cutting may:- change the scene;
- compress time;
- vary the point of view; or
- build up an image or idea.
Matched cut. In a 'matched cut' a familiar relationship between the shots may make the change seem smooth:
- continuity of direction;
- completed action;*
- a similar centre of attention in the frame;
- a one-step change of shot size (e.g. long to medium);
- a change of angle (conventionally at least 30 degrees).
(You are unlikely to see this one: Jump cut. Abrupt switch from one scene to another which may be used deliberately to make a dramatic point. Sometimes boldly used to begin or end action. Alternatively, it may be result of poor pictorial continuity, perhaps from deleting a section.)
Motivated cut. Cut made just at the point where what has occurred makes the viewer immediately want to see something which is not currently visible (causing us, for instance, to accept compression of time). A typical feature is the shot/reverse shot technique (cuts coinciding with changes of speaker). Editing and camera work appear to be determined by the action. It is intimately associated with the 'privileged point of view' (see narrative style: objectivity).
Cutting rate. Frequent cuts may be used as deliberate interruptions to shock, surprise or emphasize.
Cutting rhythm. A cutting rhythm may be progressively shortened to increase tension. Cutting rhythm may create an exciting, lyrical or staccato effect in the viewer.
Cross-cut. A cut from one line of action to another. Also applied as an adjectuve to sequences which use such cuts.
Cutaway/cutaway shot (CA). A bridging, intercut shot between two shots of the same subject. It represents a secondary activity occurring at the same time as the main action. It may be preceded by a definite look or glance out of frame by a participant, or it may show something of which those in the preceding shot are unaware. (See narrative style: parallel development) It may be used to avoid the technical ugliness of a 'jump cut' where there would be uncomfortable jumps in time, place or viewpoint. It is often used to shortcut the passing of time.
Reaction shot. Any shot, usually a cutaway, in which a participant reacts to action which has just occurred.
Fade, dissolve (mix). Both fades and dissolves are gradual transitions between shots. In a fade the picture gradually appears from (fades in) or disappears to (fades out) a blank screen. A slow fade-in is a quiet introduction to a scene; a slow fade-out is a peaceful ending. Time lapses are often suggested by a slow fade-out and fade-in. A dissolve (or mix) involves fading out one picture while fading up another on top of it. The impression is of an image merging into and then becoming another. A slow mix usually suggests differences in time and place. Defocus or ripple dissolves are sometimes used to indicate flashbacks in time.
Wipe. An optical effect marking a transition between two shots. It appears to supplant an image by wiping it off the screen (as a line or in some complex pattern, such as by appearing to turn a page). The wipe is a technique which draws attention to itself and acts as a clear marker of change.
Parallel development/parallel editing/cross-cutting. An intercut sequence of shots in which the camera shifts back and forth between one scene and another. Two distinct but related events seem to be happening at approximately the same time. A chase is a good example. Each scene serves as a cutaway for the other. Adds tension and excitement to dramatic action.
'Invisible editing'. This is the omniscient style of the realist feature films developed in Hollywood. The vast majority of narrative films are now edited in this way. The cuts are intended to be unobtrusive except for special dramatic shots. It supports rather than dominates the narrative: the story and the behaviour of its characters are the centre of attention. The technique gives the impression that the edits are always required are motivated by the events in the 'reality' that the camera is recording rather than the result of a desire to tell a story in a particular way. The 'seamlessness' convinces us of its 'realism', but its devices include:
- the use of matched cuts (rather than jump cuts);
- motivated cuts;
- changes of shot through camera movement;
- long takes;
- the use of the sound bridge;
- parallel development.
Manipulating Time
Slow motion. Action which takes place on the screen at a slower rate than the rate at
which the action took place before the camera. This is used: a) to make a fast action
visible; b) to make a familiar action strange; c) to emphasise a dramatic moment. It can
have a lyric and romantic quality or it can amplify violence.
Reverse motion. Reproducing action backwards, for comic, magical or explanatory
effect.
Freeze-frame. This gives the image the appearance of a still photograph. Clearly not a
naturalistic device.
Flashback. A break in the chronology of a narrative in which events from the past are
disclosed to the viewer. Formerly indicated conventionally with defocus or ripple
dissolves.
Reverse motion. Reproducing action backwards, for comic, magical or explanatory effect.
Freeze-frame. This gives the image the appearance of a still photograph. Clearly not a naturalistic device.
Flashback. A break in the chronology of a narrative in which events from the past are disclosed to the viewer. Formerly indicated conventionally with defocus or ripple dissolves.
Manipulating Time
Long take. A single shot (or take, or run of the camera) which lasts for a
relatively lengthy period of time. The long take has an 'authentic' feel since
it is not inherently dramatic.
Simultaneous time. Events in different places can be presented as occurring at the same
moment, by parallel editing or cross-cutting, by multiple images or
split-screen. The conventional clue to indicate that events or shots are taking
place at the same time is that there is no progression of shots: shots are
either inserted into the main action or alternated with each other until the
strands are somehow united.
Slow motion. Action which takes place on the screen at a slower rate than the rate
at which the action took place before the camera. This is used: a) to make a
fast action visible; b) to make a familiar action strange; c) to emphasise a
dramatic moment. It can have a lyric and romantic quality or it can amplify
violence.
Replay. An action sequence repeated, often in slow motion, commonly featured in
the filming of sport to review a significant event.
Freeze-frame. This gives the image the appearance of a still photograph. Clearly not a
naturalistic device.
Flashback. A break in the chronology of a narrative in which events from the past
are disclosed to the viewer. Formerly indicated conventionally with defocus or
ripple dissolves.
Use of Sound
Use of Sound
Commentary/voice-over narration. Commentary spoken off-screen over the shots shown.
The voice-over can be used to:
- introduce particular parts of a programme;
- to add extra information not evident from the picture;
- to interpret the images for the audience from a particular point of view;
- to link parts of a sequence or programme together.
The commentary confers authority on a particular
interpretation, particularly if the tone is moderate, assured and reasoned. In
dramatic films, it may be the voice of one of the characters, unheard by the
others.
Sound effects (SFX). Any sound from any source other than synchronised
dialogue, narration or music. Dubbed-in sound effects can add to the illusion
of reality: a stage- set door may gain from the addition of the sound of a
heavy door slamming or creaking.
Music. Music helps to establish a sense of the pace of the accompanying scene.
The rhythm of music usually dictates the rhythm of the cuts. The emotional
colouring of the music also reinforces the mood of the scene. Background music
is asynchronous music which accompanies a film. It is not normally intended to
be noticeable. Conventionally, background music accelerates for a chase
sequence, becomes louder to underscore a dramatically important action. Through
repetition it can also link shots, scenes and sequences. Foreground music is
often synchronous music which finds its source within the screen events (e.g.
from a radio, TV, stereo or musicians in the scene). It may be a more credible
and dramatically plausible way of bringing music into a programme than
background music (a string orchestra sometimes seems bizarre in a Western).
Silence.
The juxtaposition of an image and silence can frustrate expectations, provoke
odd, self-conscious responses, intensify our attention, make us apprehensive,
or make us feel dissociated from reality



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