Today we turn our attention to the action and adventure genre. We look at two articles about the forthcoming film The Hobbit (directed by Peter Jackson 2012).
' As video-game enthusiasts are keenly aware, a higher frame-rate reduces jitter and provides much smoother video playback, and that translates to a more immersive and realistic experience overall. And for the trivia buffs among you, the move from 16fps to 24fps was necessitated by the advent of movie audio — the original 16fps film speed moved too slowly to produce quality sound playback.' Roy Wood, 'The Hobbit Will Fundamentally Change Your Movie-Going Experience' Wired Read article HERE
' As video-game enthusiasts are keenly aware, a higher frame-rate reduces jitter and provides much smoother video playback, and that translates to a more immersive and realistic experience overall. And for the trivia buffs among you, the move from 16fps to 24fps was necessitated by the advent of movie audio — the original 16fps film speed moved too slowly to produce quality sound playback.' Roy Wood, 'The Hobbit Will Fundamentally Change Your Movie-Going Experience' Wired Read article HERE
We learn about the shift from 24 fps to 48 fps and the impact of the change on audience pleasure.
Using the screening of the trailer for forthcoming film The Hobbit, we analyse
- mise-en-scene (such as the creation of the Shire, the world of Middle England, the medieval fair, the hobbit dwellings, the clothing codes)
- camerawork (camera angles, camera movement and shot types such as low angle shots, hero shots, ECUs)
- sound (such as the function of the song to signal harmony and unity amongst the 'band of brothers'; the sound of the wind to convey the dangers and hostility of the world outside the shire)
- editing (such as the transition from the cosy, safe refuge of the Shire with its warm colours and sheltering shapes to the icy wasteland and whistling wind of the wider world in which Bilbo Baggins will have to face danger and hostility).
PREP Watch the
second trailer for The Hobbit and aim to make 10 bullet points about
- mise-en-scene
- camerawork
- sound
- editing
Do what we did in class: identify aspects that strike you, name them and say why they work well.
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